Kikiwake: Participatory design of language play game for children to promote creative activity based on recognition of Japanese phonology

Takahiro Nakadai, Tomoki Taguchi, Ryohei Egusa, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Hiroshi Mizoguchi

研究成果: Conference contribution査読

1 被引用数 (Scopus)

抄録

This study proposes a system for supporting the Shotoku Taishi game, which is a language play game that uses the voice of children. The Shotoku Taishi game is a group game in which multiple people presenting a problem vocalize different words at the same time and the respondents are required to guess what the combination of the words is. The authors developed and implemented a system using a microphone array to extract the voice of a specific person presenting a problem in this game. The participants were 36 elementary school students whose native language was Japanese. The results showed that the participants were enjoying the Shotoku Taishi game and that this group activity was a creative activity that deepened their awareness of the Japanese language.

本文言語English
ホスト出版物のタイトルIDC 2014 - Proceedings of the 2014 Conference on Interaction Design and Children
出版社Association for Computing Machinery
ページ265-268
ページ数4
ISBN(印刷版)9781450322720
DOI
出版ステータスPublished - 2014
イベント13th International Conference on Interaction Design and Children, IDC 2014 - Aarhus, Denmark
継続期間: 17 6月 201420 6月 2014

出版物シリーズ

名前ACM International Conference Proceeding Series

Conference

Conference13th International Conference on Interaction Design and Children, IDC 2014
国/地域Denmark
CityAarhus
Period17/06/1420/06/14

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