@inproceedings{6c90445091ce4175ba40d62e49286189,
title = "Kikiwake: Participatory design of language play game for children to promote creative activity based on recognition of Japanese phonology",
abstract = "This study proposes a system for supporting the Shotoku Taishi game, which is a language play game that uses the voice of children. The Shotoku Taishi game is a group game in which multiple people presenting a problem vocalize different words at the same time and the respondents are required to guess what the combination of the words is. The authors developed and implemented a system using a microphone array to extract the voice of a specific person presenting a problem in this game. The participants were 36 elementary school students whose native language was Japanese. The results showed that the participants were enjoying the Shotoku Taishi game and that this group activity was a creative activity that deepened their awareness of the Japanese language.",
keywords = "Microphone array, Science education, Sound source separation",
author = "Takahiro Nakadai and Tomoki Taguchi and Ryohei Egusa and Miki Namatame and Masanori Sugimoto and Fusako Kusunoki and Etsuji Yamaguchi and Shigenori Inagaki and Yoshiaki Takeda and Hiroshi Mizoguchi",
note = "Copyright: Copyright 2014 Elsevier B.V., All rights reserved.; 13th International Conference on Interaction Design and Children, IDC 2014 ; Conference date: 17-06-2014 Through 20-06-2014",
year = "2014",
doi = "10.1145/2593968.2610468",
language = "English",
isbn = "9781450322720",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",
pages = "265--268",
booktitle = "IDC 2014 - Proceedings of the 2014 Conference on Interaction Design and Children",
}