TY - GEN
T1 - Immersive observation support system toward realization of "interactive museum"
T2 - 11th Advances in Computer Entertainment Technology Conference, ACE 2014
AU - Nakayama, Tomohiro
AU - Yoshida, Ryuichi
AU - Nakadai, Takahiro
AU - Ogitsu, Takeki
AU - Mizoguchi, Hiroshi
AU - Izuishi, Kaori
AU - Kusunoki, Fusako
AU - Muratsu, Keita
AU - Inagaki, Shigenori
PY - 2014/11/11
Y1 - 2014/11/11
N2 - The authors developed a computer-animated "interactive museum" to improve observers' levels of interest and immersion during the exploration of virtual paleontological environments. In the system, animals on the screen move in synchronization with the observer's actions, and hence, the observer feels as though he/she has entered a real-life paleontological environment. In this paper, in order to enhance the immersive experience, we upgraded the system based on the results of past preliminary evaluation. In the upgraded system, animals on the screen animate whenever an observer walks across the screen, and the animal under observation changes in response to the observer walking backward or forward towards the screen. In this way, the observer becomes part of the virtual paleontological environment. Then, in order to verify the upgrade's effectiveness, we conducted an evaluation. The results indicated that the upgrade of the system was effective in immersing observers because of the fidelity of the simulation and the enjoyment afforded by moving one's own body.
AB - The authors developed a computer-animated "interactive museum" to improve observers' levels of interest and immersion during the exploration of virtual paleontological environments. In the system, animals on the screen move in synchronization with the observer's actions, and hence, the observer feels as though he/she has entered a real-life paleontological environment. In this paper, in order to enhance the immersive experience, we upgraded the system based on the results of past preliminary evaluation. In the upgraded system, animals on the screen animate whenever an observer walks across the screen, and the animal under observation changes in response to the observer walking backward or forward towards the screen. In this way, the observer becomes part of the virtual paleontological environment. Then, in order to verify the upgrade's effectiveness, we conducted an evaluation. The results indicated that the upgrade of the system was effective in immersing observers because of the fidelity of the simulation and the enjoyment afforded by moving one's own body.
KW - Actionscript
KW - FLASH animation
KW - Kinect sensor
KW - Paleontological environment
KW - Sense of immersion
UR - https://www.scopus.com/pages/publications/84938411211
U2 - 10.1145/2663806.2663866
DO - 10.1145/2663806.2663866
M3 - Conference contribution
AN - SCOPUS:84938411211
T3 - ACM International Conference Proceeding Series
BT - ACE 2014 - 11th Advances in Computer Entertainment Technology Conference, Proceedings
PB - Association for Computing Machinery
Y2 - 11 November 2014 through 14 November 2014
ER -