@inproceedings{58deacd36ce444359f657b4ae4de8c71,
title = "Human SUGOROKU: Learning support system of vegetation succession with full-body interaction interface",
abstract = "In this study, we developed a simulation game called {"}Human SUGOROKU{"} that consists of a full-body interaction system to enable elementary school students to enjoy and learn vegetation succession. The students' sense of immersion is improved by enabling them to play this game using their body movements. We conducted an experiment with the students and investigated the affects of the full-body interaction through questionnaires. The results showed that the full-body interaction promotes a sense of immersion in the game and enhance their understanding of vegetation succession. This paper describes the structure of this system and the questionnaires results.",
keywords = "Embodiment, Interactive content, Ultrasonic sensor",
author = "Tomohiro Nakayama and Masanori Sugimoto and Takayuki Adachi and Fusako Kusunoki and Keita Muratsu and Etsuji Yamaguchi and Hiroshi Mizoguchi and Shigenori Inagaki and Miki Namatame and Yoshiaki Takeda",
note = "Copyright: Copyright 2014 Elsevier B.V., All rights reserved.; 32nd Annual ACM Conference on Human Factors in Computing Systems, CHI EA 2014 ; Conference date: 26-04-2014 Through 01-05-2014",
year = "2014",
doi = "10.1145/2559206.2581200",
language = "English",
isbn = "9781450324748",
series = "Conference on Human Factors in Computing Systems - Proceedings",
publisher = "Association for Computing Machinery",
pages = "2227--2232",
booktitle = "CHI EA 2014",
}