TY - CONF
T1 - Educational effect of a supply chain management game
T2 - 21st Pacific Asia Conference on Information Systems: Societal Transformation Through IS/IT, PACIS 2017
AU - Oe, Akitsu
AU - Kawai, Ayako
N1 - Funding Information:
This work was supported by JSPS KAKENHI (Grant Numbers JP16K03890, and JP15K03624). We thank all people who participate in the SCM game and Eizo Takai (FRAMEWORX, Inc), who arranges the SCM game workshops. We also thank Keiichi Noda of the Keio Research Institute at SFC for system support.
PY - 2017
Y1 - 2017
N2 - The purpose of this study is to explore factors of the educational effect of the supply chain management (SCM) game. This study focuses on a beneficent influential point in SCM from prior research and the effects these points have on supply chain (SC) experts as SCM game players. For the statistical analysis, this study uses the game results of a new online SCM game named the “elephant game.” The results show that knowledge sharing between SC nodes not only reduces the bullwhip effect and total inventory cost but also changes the opinions of SC experts. Miscalculations of lead time and the existence of strategy also change their minds. Thus, this research finds important learning factors for SC experts in the SCM game. The results indicate the potential for the elephant game to be an education tool for SC experts and future SCM research.
AB - The purpose of this study is to explore factors of the educational effect of the supply chain management (SCM) game. This study focuses on a beneficent influential point in SCM from prior research and the effects these points have on supply chain (SC) experts as SCM game players. For the statistical analysis, this study uses the game results of a new online SCM game named the “elephant game.” The results show that knowledge sharing between SC nodes not only reduces the bullwhip effect and total inventory cost but also changes the opinions of SC experts. Miscalculations of lead time and the existence of strategy also change their minds. Thus, this research finds important learning factors for SC experts in the SCM game. The results indicate the potential for the elephant game to be an education tool for SC experts and future SCM research.
KW - Inter-organizational learning
KW - Simulation game
KW - Supply chain management
UR - http://www.scopus.com/inward/record.url?scp=85091078793&partnerID=8YFLogxK
M3 - Paper
AN - SCOPUS:85091078793
Y2 - 16 July 2017 through 20 July 2017
ER -