Extended self, game, and conflict resolution

Noboru Hidano, Shigeo Muto

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

The purpose of this chapter is twofold: (1) to bring a new concept of extended self in philosophy into the analysis of conflict resolution, and (2) to construct a game theoretic model with selves and extended selves as players which depicts a conflicting situation and to find its resolution. We find that extended selves could be a useful concept to unite players’ opposing ideas. We study a two-stage noncooperative game in which players are given by selves or extended selves and find that, for each player, to unite with another player is always a weakly dominant strategy when payoffs are symmetric and costs for unification are negligible.

Original languageEnglish
Title of host publicationAnnals of the International Society of Dynamic Games
PublisherBirkhauser
Pages223-234
Number of pages12
DOIs
Publication statusPublished - 1 Jan 2006

Publication series

NameAnnals of the International Society of Dynamic Games
Volume8
ISSN (Print)2474-0179
ISSN (Electronic)2474-0187

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Keywords

  • Expected maximum
  • Nash equilibrium
  • Reverse inequality
  • Subgame perfect equilibrium
  • Utility function

Cite this

Hidano, N., & Muto, S. (2006). Extended self, game, and conflict resolution. In Annals of the International Society of Dynamic Games (pp. 223-234). (Annals of the International Society of Dynamic Games; Vol. 8). Birkhauser. https://doi.org/10.1007/0-8176-4501-2_13