Keyphrases
Auxiliary Problem
100%
Programming Learning
99%
Learning Support System
95%
Problem Presentation
82%
Error-based Simulation
70%
Trial-and-error
65%
Presentation System
60%
Intelligent Tutoring Systems
52%
Programming Knowledge
48%
Problem-based
45%
Problem Solving
43%
Programming Education
43%
Learning Support
40%
Knowledge Organization
40%
Sharing Platform
40%
Problem-solving Process
30%
Task Sequencing
30%
Error Process
30%
Systems-based
26%
Programmer
26%
Code Sharing
26%
Generation Rule
21%
Learner Errors
21%
Pedagogical Agent
20%
Adaptive Programming
20%
Source Code
20%
Self-overcoming
20%
Classroom Implementation
20%
Knowledge Property
20%
Learning to Read
20%
Knowledge Processes
20%
Comprehension Processes
20%
Academic Emotions
20%
Learner Model
20%
Individual Adaptability
20%
Adaptive Scaffolding
20%
Eye Color
20%
Knowledge Platform
20%
Individual Work
20%
Learning from Others
20%
Educational Data
20%
Behavioral Modeling
20%
Teachable Agent
20%
Automated Generation
20%
Competency Assessment
20%
Evidence Extraction
20%
System Development
20%
Learning Process
20%
Task-oriented
20%
Learning Activities
20%
Computer Science
Intelligent Tutoring System
52%
Secondary Schools
40%
Case Study
40%
Knowledge Reuse
32%
Solving Process
30%
Knowledge-Sharing
20%
Process Execution
20%
Pedagogical Agent
20%
Task Programming
20%
Feedback Function
20%
Conventional Learning
20%
Conventional Method
20%
Learning Experiences
20%
Filtering Method
20%
Simulation System
20%
Granularity
20%
Causal Relationship
20%
Learning Effect
20%
Learning Process
20%
Functional Requirement
16%
Learning Path Recommendation
10%
Quality Indicator
10%
Extraction Process
10%
Substantial Evidence
10%
Scientific Knowledge
10%
Data Extraction
10%
Expert Knowledge
10%
Searching Algorithm
10%
Deep Learning Method
10%
Non-Functional Requirement
8%
Learning Analytics
6%
Evaluation Result
6%
Information Technology
6%
Collected Data
6%
Multiple Perspective
6%
Evaluation Function
6%
Teaching and Learning
6%
Conventional Data
6%
Log Data
6%
Knowledge Graph
5%
Learning Platform
5%
Computational Thinking
5%
Learner Profile
5%
Action Sequence
5%
Background Model
5%
Conventional System
5%